Here, you have to communicate and divvy up tasks with your co-worker – just like, I don't know, a real restaurant. There are a variety of strategies you can try: should you focus your attention on the demanding business women? Should you linger at the hostess station and chat up guests that are waiting in line? Is it worth it to run coffee to that table that is about to leave? Chaining one particular task gets you a higher score, so should you wait for the next table to be done or just go ahead and take a few more orders? It's a lot for one person to handle, which is why I particularly like the two-player co-op mode. The most impatient people on the planet tend to visit your restaurant and scarcely five seconds will have gone by before they're wondering where their food is. Even though Diner Dash is the epitome of what we consider to be casual games, it does become wickedly challenging. You can do so in the multiplayer games, but not the single-player career. But these upgrades are all automatic and it would have been more compelling to let the player customize their restaurant and decide which improvements they want to purchase. For example, once you have a coffee pot customers will be willing to wait longer for their food if they've got a cup of Joe to sip on. As you reach your monetary goals Flo will purchase upgrades to her restaurants that give you more options for keeping customers happy. Diner Dash actually looks better in the 2D original on PC and iPhone. All of these doppelgangers, along with the drab restaurant interiors, make for a bland visual experience. The same problem appears in the multiplayer game, where Flo's twin sister shows up to help out. There is only one old person, one business woman, and one college student, so your restaurant is filled with clones. I could definitely use more variety in the patrons' appearances. Why else would the player be concerned what color people are sitting where? There are six types of customers, each with their own behaviors: senior citizens aren't impatient but they're not great tippers, for instance. So, basically, Diner Dash is an exercise in segregation. Customers are color coordinated and you'll earn more tips if you continually seat people of the same color in the same seats. ![]() What could be more ordinary than waiting tables? But there is a part of the design that doesn't make a bit of sense. ![]() Обеденный переполох.Whereas many videogames indulge our fantasies by giving us supernatural powers or allowing us to explore other dimensions, Diner Dash is planted right in the middle of our reality. The Wii, Xbox 360, and PlayStation 3 versions support multiplayer games - cooperative, competitive (with tip wars for instance, where the first player to reach a certain amount of tips, wins), and team based with up to 8 players. There are also two chain systems to keep track of, a service chain for doing the same service multiple times in a row, and a seating chain for seating customers of the same color in the same seat. For example, the business lady is very impatient, but eats very fast and gives very big tips, while the senior citizen is extremely patient, slow to eat, and cheap (he's got to save his retirement money, after all). The player must balance service for the five different customer types, each with their own quirks. Speedy service and good atmosphere is needed to keep the customers happy, and keeping them happy is the best way to get huge tips. You and Flo build a restaurant empire through 50 levels in five different restaurants of seating customers, taking their orders, serving their food, and cleaning up after them. Bored with her dreary job in the office, Flo starts up her dream job - running her very own restaurant.
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